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Invincible Hero - TV Tropes. The same goes for characters that are essentially invincible. It's a general rule of fiction. Sometimes, though, you want the hero to lose a few battles; this is a good way of establishing conflict and drama.
A hero may well consistently lose but learn valuable lessons out of it, get Character Development, and grow strong enough to win for the series finale. Not only that, but they win handily, especially in life threatening situations. This of course tends to rob a given episode or movie franchise of dramatic punch when the viewer's reaction to a hero being lowered into a mortal.
Phineas and Ferb Star Wars - Droid Masters. Help Phineas and Ferb make amazing machines to collect moisture from the broken vaporators!
Death Trap is . Plus, he's the hero; good guys never lose! Doesn't matter how hard. The Determinator trains, the hero is always two steps ahead. This is especially common in episodic series where the Monster of the Week is a regular occurrence (Lowered Monster Difficulty when the hero comes to fight it), or in fighting series (whether kung fu, Mons, or card games) where the protagonist is on a quest To Be a Master.
If taken to extremes, this trope turns into God- Mode Sue. Having the character routinely come close to losing, or requiring assistance from outside forces can help mitigate this. See also Invincible Villain, their Evil Counterpart. The Hero Protagonist is especially at risk to this.
Justified most of the time since they are a modern, relatively well- funded armed force that has to face mostly pre- medieval armies of legionnaires armed only with spears, shields, bows and arrows and the odd dragon. However, when they start simultaneously curb- stomping American, Russian and Chinese Spec- Ops units, things start to smell exceedingly fishy for a country that has been nominally anti- militaristic since World War II. The fact that the author is ex- JSDF himself and has expressed some strong feelings about Japan and the world doesn't help. He's shown to be ridiculously smart (having built a top- of- the- line custom gaming PC at age 1.
SAO's code, among other things), and is easily considered the best player. He wins every fight with little effort. In fact, one of the only times he's ever lost was when his opponent cheated. There's one scene in particular in which a gang of player- killers rush him.
He stands still, completely unfazed while he explains that his health regeneration skill is so high that it refills at a faster rate than his enemies can deal out damage. Later on, he gains a sword skill that is exclusive to him and him alone. Even when his health is depleted to zero, he somehow wills himself back to life to land the finishing blow on Kayaba. It isn't until the end of SAO2 that he actually loses a fight fair and square, and by that point it hardly matters. In almost all his fights, he dances around his enemies without the slightest effort; even if it looks like his enemy's actually strong enough to beat him, it turns out he isn't fighting all- out and a single word of encouragement completely turns the battle around.
His insane power and endurance is a source of humor in- universe; at one point the headmistress of the school where he's working warns the many people who want to use him that they need to take care not to exhaust him, while behind her he's jogging along with all kinds of massive, heavy material. When she turns around to see him carrying a log roughly five feet in diameter and maybe fifty feet long as if it was a twig, she quietly says . Though whether he's the series' hero is arguable, he receives quite a lot of screen time and plot focus, and few if any situations ever credibly threaten him. Note that Alucard starts off as a Showy Invincible Hero..
There's ALOT more to it than that. The point of his plan is to get Alucard down to a form where he's vulnerable enough to finally die. Starting a war and taking London down are pretty much just bonuses. This is the exact reason why Seijuro Hiko very rarely appears in Rurouni Kenshin. According to the creator of the series, he would turn any battle in the series into a joke.
So, Watsuki keeps him out of normal fights, making him a Showy Invincible Hero instead, with each appearance being a Crowning Moment Of Awesome. The series starts out with Easing into the Adventure where Kenshin is much stronger than all of the early villains. Later, the series becomes more serious and darker with villains that pose much more of a threat. Even so, Kenshin almost never actually loses a fight to any of them. He tears through most enemies as though they didn't exist, and even his archrival, Char Aznable, is only able to stand against him for a few minutes.
The new main characters' mecha didn't get a single scratch, and they even went so far as to strike a victory pose at the end to show that they hadn't been scratched. Compare this to every final fight in other Gundam series, including the original Mobile Suit Gundam SEED, in which every character can die and the main character often only gains a narrow victory, trashing his machine in the process. It also didn't help that the promotional art implied that something similar would happen in the SEED Destiny finale: showing the Gundams of both the returning SEED main character and the Decoy Protagonist (who'd been manipulated into becoming The Dragon) having ripped each other to shreds and each trying to land a final blow while having only a single functional weapon left. He's a ruthless Combat Pragmatist who has never been defeated in combat and very rarely even finds himself on the defensive. In fact, he's a Deconstruction, as he outsources his moral thinking to Orga and takes desperate measures to win even if it costs him the movement of his limbs. At the same time, some of his enemies have sympathetic backstories and/or are genuinely good people, but are killed offunceremoniously all the same, which might make the audience uneasy about rooting for Mikazuki when he kills them. However he is reported to have once been beaten by the main character in author Fukumoto's earlier work 1.
You wonder why people in the anime even think he can. At the very worst, it will be a draw. However, a point could genuinely be made for Erza Scarlet. She was losing against Master Jose (after being weakened from tanking a Wave Motion Gun) before her own Guild Master took over, Jellal manages to paralyze her when her guard is down and shove her into a magic crystal that will kill her, Cobra's snake companion almost lethally poisoned her while she was focused on fighting the owner (and in a later anime- only but still canonical arc she was losing against him until she took advantage of him being distracted by an outside force), fought her Evil Counterpart from an Alternate Universe to a draw (but still claimed the moral victory by convincing her to do a Heel.
The most egregious examples are the Grand Magic Games arc (enters a M. The only opponent who actually truly defeats her (i. In fact, it's the reason why Takumi's dad won't put a new engine in the Eight- Six. He says that Takumi needs to learn what defeat fells like so that he'll appreciate the upgrade. Then again, Takumi has been driving longer than any of his peers, to the point where people think that his car was a ghost. It helps that his dad has been secretly teaching him how to drift since he was 1.
The Prince of Tennis's Ryoma Echizen has almost yet to lose a match. He has lost before to the captain of the team, who he had never previously played, to knock him down a peg and keep him from getting over confident. Akutsu has to force him play against him to snap Ryoma out of it. But he's playing his dad, who is like the strongest player in the world (unofficially). GX takes after Yugi. He lost the first battles he had against Kaiser and Edo and his match with Kaibaman, and tied several times.
He won on all other occasions. Several Big Bads and rivals pointed this out, leading him to believe he needed some inner darkness to be a true hero. Be Careful What You Wish For..
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